With a good PC or a stable internet connection for Google Stadia, Cyberpunk 2077 runs smoothly, but the same isn't true for gamers using a PlayStation 4 or an Xbox One.
PS4’s version is suffering from low framerate and texture pop-in when the screen is busy, as well as a low-resolution blur of the visuals at seemingly random occasions. This, paired with characters locked into T-poses, disappearing assets, and random resolution drops have made playing on the last-gen console more than a little disappointing.
Cyberpunk 2077 should not have released in this state, at least on PS4 and Xbox One. But it shouldn't have been forced to, either. If Cyberpunk 2077 needed more time before it was released to the public - and it clearly did - then why didn't they give it that time? Even though Cyberpunk 2077 was first announced a long time ago, that doesn't mean it necessarily had to come out this year. We’ll have to wait and see what happens as the days go by and additional problems crop up. CDPR will likely have to continue pushing additional fixes as the Cyberpunk launch wears on.
There is a long list of visual bugs that players are complaining about on Twitch and Twitter. Glitches are one of the main problems being complained about. Some players are reporting driving glitches where their car is suddenly flung into the air for no reason, or crashes into an invisible barrier.
Another issue is with the frame rate issues where it peaks at 20 fps for a PS4 while it works at 60 fps for a PS5. This causes the game graphics to look muddy. And while some indoor battles run well at 30fps, they can drop to 25fps.